Bachelor-Thesis: AR Product Configurator with AI Assistant
Developed an Augmented Reality product configurator with an integrated, voice-controlled AI assistant based on a Large Language Model (LLM). This innovative solution simplifies product configuration and optimizes usability by combining AR and AI technologies.

Research Project: Quaternion-Based Gimbal Control Interface
As a research assistant, I developed control software (with MATLAB) for a motorized Pan-Tilt-Roll camera gimbal, driven by the PINE Controller from Blackforest Motion. The software was created to support future research in Structure-from-Motion (SfM) and 3D reconstruction.
My contributions included:
- Designing a MATLAB-based GUI to generate, preview, and export motion paths.
- Integrating quaternion-based SLERP (Spherical Linear Interpolation) for gimbal orientation control.
- Developing tooling for real-time playback, debugging, and dataset management.
Blender Addon: Planet-Generator
A Python-based Blender plugin for generating and customizing planets and their materials. Offers granular control over material properties and rendering parameters for both terrestrial and gas planets.




Screenshot in Blender

Game Design Prototype: Temporal Transit Tales
A 3D adventure mystery game set in a mysterious train station where time stands still. Players use a time control machine to solve puzzles and uncover the station's secrets in a dystopian steampunk 1910s setting.
Role: Prototype development and game sound implementation
Interactive Audio Study: Desert Drift
An exploration of interactive and reactive music in racing games, implemented using Unity and Wwise. This project aims to enhance the audio experience beyond conventional linear soundtracks.
Game Prototype: HotLine LA
A simplified version of "Hotline Miami" created with the JS-based game engine "Fudge" for a course project.