Jochem Punt

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Bachelor-Thesis: AR Product Configurator with AI Assistant

Developed an Augmented Reality product configurator with an integrated, voice-controlled AI assistant based on a Large Language Model (LLM). This innovative solution simplifies product configuration and optimizes usability by combining AR and AI technologies.

Technologies: Unity, ARFoundation, GPT-4
AI AR Programming
AR Prototype Workflow

Game Design Prototype: Temporal Transit Tales

A 3D adventure mystery game set in a mysterious train station where time stands still. Players use a time control machine to solve puzzles and uncover the station's secrets in a dystopian steampunk 1910s setting.

Role: Prototype development and game sound implementation

Technologies: Unity, Wwise
Games Programming Sound Design

Interactive Audio Study: Desert Drift

An exploration of interactive and reactive music in racing games, implemented using Unity and Wwise. This project aims to enhance the audio experience beyond conventional linear soundtracks.

Technologies: Unity, Wwise
Games Sound Design Music Production Programming

Blender Addon: Planet-Generator

A Python-based Blender plugin for generating and customizing planets and their materials. Offers granular control over material properties and rendering parameters for both terrestrial and gas planets.

Technologies: Blender, Blender Python API (bpy)
Programming 3D-Graphics
Planet 1 Planet 2 Planet 3 Planet 4

Screenshot in Blender

Blender Screenshot

Game Prototype: HotLine LA

A simplified version of "Hotline Miami" created with the JS-based game engine "Fudge" for a course project.

Technology: Fudge (JavaScript Game engine)
Programming Games
Play the Game View on GitHub